I started this sculpt with two key features of the face, this is some I could lay down some markings to guide the rest of the build. These two features were the nose and the chin. I started creating the sculpt in ‘symetry’ mode so that to start with the face had quite a solid shape to it. The main bulk of this type of sculpt was basically removing and adding the largest areas of the face.

Nose and Chin
From here I started to define the mouth and lips, and also to start building up some features around the mouth. As an addition to this, I started to create the neck and some of the heavy detail that goes with it, such as wrinkled skin and bone structure.

Lower face

- Lower face side profile
These two images also show that slight indents have been made to mark out where the eyes will be placed and sit. The brush sizes and the change between adding to the sculpt or sculpting out of the main piece have allowed me to start the process of detailing the creases in the lower part of the face.

Use of smaller brush sizes
I knew that the eyes would be one of the hardest elements of the face to sculpt and detail accurately. I therefore took the process slowly and did not try to create the eyes all in one action. I started by bring out the clay the outline of the eyelids and taking away the some of the object underneath the eye socket. This also effected the structure of the top of the nose. I tried to make sure that the placements of all the parts to the face are as accurate to real life as possible. For example I know that structurally the eyes should be inline with the thin, top part of the nose structure.

First steps to the eyes
After the first mapping to the eyes was created I developed this, using the same techniques so that the arc under the brow is starting to be formed and also underneath the eye is indented more. With the work underneath the eye not only does that effect the nose structure but it also started to define some cheek bone structure.

Greater eye detail

- Closer view of some eye detail
The work shown in the above sometimes distorts other elements of the face, therefore the nose here needed some more work.
After some work around the eyes on the actual structure of the eyes I then went to work on adding some extra detail. Wrinkles and laughter lines are key details that I want to include.I am using a small brush with a strong indent, in order to start the wrinkling. The next details that I have created are wrinkles on the forehead. These are thicker and stronger than those found around the eyes. So to get the best results I used a thicker brush and lowered the sharpness but set it to extrude instead of indent.
The brow line was also coming into definition much better now and there I am able to add some detail of eyebrows. I did not want to sculpt the eyebrows too much as I feel it would be more effective if I used textures and other 3D elements to create some individual hair work.
Next in this process came one of the largest sculpting challenges, this being the ears. This needed a lot of extrusion and moulding. Due to the fact that ears are an odd shape, it took a lot of redoing and smoothing in order to get shapes that could possibly pass as ears. One of the problems that I have at this point with the ears is the angle in which they project. An issues that I have found with this tool is that manuvering individual elements on a pivot point or angle is not an easy process. It is easier to break down the element and then rebuild it rather than any other method.

First look at the eyes

Ears close up
After the ears looked passable, I moved onto adding some extra detail to the chin area. Beinf a male face I needed to have some element of roughness around the chin to represent stubble or growth. I created this with a small brush, with not a very large strength factor and randomly stroked and dotted the chin area, this gave a basic indentation to work with.

Chin
The next part of the process is to keep going over all the different elements that complete the face as a whole and add extra detail. The area that I wanted to be the most detailed was the eyes. The use of different sized brushes and pressures was the key element to getting the tiny details added.

Detailed Eyes
I am quite happy at the moment with this sculpt, and particularly happy that it seems to have turned out resonably well even though this is a first attempt. Below are some views of the sculpt so far:

Front View

Side Profile

Top Down
For the moment I am happy with this and I am now able to export this out as an obj. and bring it into ‘Houdini’, while still having the ability to return to this sculpt and amend it.