Image two: Adding a border

After completing the rearrangement of the image I felt a lot happier with its look and feel. However, I did feel that around the edges it felt like such a vast open space. A lot of the images that I researched and looked at had either a title or some type of bordering.

I therefore thought that this could be something to test, just to see if it gave a bit more closure to the piece. To create the border I made a square selection and then inverted this. This created a border that was even on the top, left and right sides but was almost double the depth on the bottom border. this left space for a title.

I researched fonts that would be suitable and found a few that I was fond of:

These two fonts had the ‘spacy’ feel that I was looking for however, because they are quite tall fonts the look did not fit some what. So I finally settled for this font:

With the title of “The Blue Planet”

The Blue Planet

Image two: New vertical comp

I found some inspiration from ‘Deviantart’ and gave the space composition structure a bit of a rework. From what I saw traditional scenes were good but to gain better flow/movement to the piece a vertical structure was better for this job. I have stuck with the main objects to the space piece i.e. the two planets, but have re-jigged.

The larger planet is now situated at the top of the composition while the small planet has been brought into full view and had its angles changed so that it sits in the lower centre of the page.

I have masked out the busy areas of the background and kept the stars. The dust and particles now flow upwards from the smaller planet to the larger at the top.. thus creating a good sense of movement. I needed something behind this dust though to really make it stand out. I took the busy areas of the background and cloned them behind the dust thus giving a rising effect.

The lens flare and light source I moved to the top of the smaller planet, so the light also flows upwards. To keep a sense of good lighting to the piece I made sure that the larger planet was lit in a way that bounced this light back down. So there effectively is a panel of light.

Vertical Comp

Image two: Easter Feedback

First lecture back from the Easter break and I was able to get some feedback on my progress so far. It was agreed that the composition was not quite right and suggested that I should take a look at some more scenes online to grasp an idea of what works and what does not and how that can be applied to my image.

The idea that there could possibly be more light or flow, a sense of direction and not just simply lots of different elements all thrown together on a page.

Adding elements

At present I have my paper texture visulisation of my choosen piece of music. The next step that I needed is to add the elements to the whole piece that are the instruments.

One of the most significant parts to the music is the introduction of the trumpets, so I took this as my starting point. I had to go back to my first white comp to add and animate these elements. The rotation and positional animation was made at this stage as well and on this comp. For the trumpets I have raised them in time to the music and added some musical notes coming from them. The notes were images that I created in ‘photoshop’ from brushes.

Musical note

I duplicated the trumpets so that there was one in each corner and the notes were symetrical as well, with placement and animation.

Trumpets

The next elements that I added was a drum, this is a simple image however the top to the drum is white, therefore, when viewed with the etxuring there will be a paper texture in place, this I believe will be quite an interesting effect.

Drums

Drums texture

To give some structure to the composition, I mirrored the trumpets with the drums in their corner placements. the animation on the drums is that with the beats the drums move as if struck, it is all in time to the music.

Drum beats

My final main element to add is a guitar.

Orignial guitar image

This was placed in the middle of the frame and then transformed so that it looked more as though it was laying down. The animation on this, a position movement that goes from top of the frame to the middle, when this instrument is introduced. The scale is also changed from smaller to larger to create a sense of distance.

Movement in

Movement In

 

3D Assignment 2: Start of the background creation

The background will be made up of three structural elements. 1) The Sky 2) The Sea and 3) The White Cliffs. To create these successfully I am going to use a combination of ‘Houdini’ and ‘Vue 9’.

The process is very similar in both pieces of software. Start with the basic shape of the cliffs in a 2D format. This is then extruded to a range of different heights and sizes. In Houndini I had to flattern the tops of the cliffs slightly more than in Vue.

One version of cliff generation

The colour tools in Houdini, I found, did not quite have the texturing range as accessable as it is in Vue.

test 1

test 2

test 3

test 4

Image two: Space dust and particles

To add some flow to this image I started to bring in some space dust, just to give some more hints of light bouncing and to create a little bit of direction between the two planets. This was one of the easiest processes to complete, I started by drawing a misshapen oval, almost cloud form (with the pen tool). Inside this selection I rendered clouds, deselected the shape and then with a sot edge brush masked out the areas I did not need (the cloud render is sometimes a bit too dense for what I am looking for so this masking is key).

Cloud dust

Clouds after masking

Once I had achieved this light dusty effect I needed to tint it slightly, so I applied a ‘Gradient Overlay’ effect and gave the dust just a hint of blue to suggest light refraction.

Final dust

I added some noise onto this in case I needed some extra particles to give some texture but whether I keep this layer or not is still up for debate.

Image two: Solar flare and Light source

Once the two planets were in place the next task was to gauge some perspective on the objects, in this case there really needed to be some structure as to the source of the light.

The light source I chose to be just peaking out from behind the centre of the main planet. This, in relation to the whole image, gave the light a central projection, and allowed for both planets to be hit by it. To create the light rays I took the pen tool and drew almost a star shape with it.

Pen star

After the selection was made I filled it white white and then placed a gradient overlay and a blur. This spread the white out and the edges were slightly softened by the blur. I then duplicated the layer, rotated it by 180 degrees, added a colour overlay and set that to a bluish tint. Once this was complete I had to move the layers underneath the main planet layer so that only part of the light source was showing.

Light Source

To add some intensity to the light source I wanted to add a solar flare. On a new black layer I rendered a ‘lens flare’, and made sure that it was quite large in size.

Lens Flare

I changed the layer mode to ‘screen’ and then moved and re-sized as appropriate.

Full Lens Flare

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