For this image I wanted to use my three favourite stock pack images, the interesting part being the creation of making them all work together on the same platform. This really is going to be an image that is full of my persona favourite photoshop elements. I made some research and simplly saved all the images that I really enjoyed and thought that I could replicate. From this there was some reoccuring themes, mostly of flame and shatters. So these were the elements I wished to include the most.
The clock I felt was one of the most interesting and visually pleasing images, so I took this as a starting point. I didn’t really have a real direction for the compostition only an idea of the elements I wished to use. Knowing that I wanted to have flame I felt that the best starting background would be black, in order to bring out any reds, oranges and yellows of flames that I will later use.
So I masked out the clock and then with a brush with a middle opacity I created some darker areas on the right hand side to create some shadowing.

Using a clipping mask and a black and white adjustment layer, also a levels adjustment layer, I was able to give the clock a black and white/ darker feel. Not because I want to give the clock an ‘old’ feel as such but I am hoping having a colour scheme like this will help to create a smokey effect later.

To first add a smookey effect I started a new layer and used the ‘clouds’ effect. Using a soft brush eraser I removed any unwanted areas of ‘smoke’. I also had to reduce the opacity to remove some of the intensity in the bright white and grey colouring.

While researching different smoke tehniques I came across a new way to create a very simple and whispy floor which I decided to develop and use to underline the clock as such and to start giving the image some depth. This was created by adding new cloud effect layer and bringing down the height. After that it was simple to use a black soft brush to clean up any sharp edges.

The clock face was looking a little too clean for my liking so I found a gravel wall texture to try and make the clock look a little more damaged. This I masked in and removed any unwanted areas.

However, as the image above shows, adding a texture lots some of the grey smokiness that the clock face had. This was simply fixed by adding two adjustment layers, the first being a black and white the other being a levels.

My next thought was to add some flame to the image and bring some colour and intensity to it. I used a stock image of some flames and had to play around with different methods so that the flames looked real and not to heavy or false. The process I ended up using in the final image was taking a feathered lasso tool and selected an area of the orignial flame stock image. After removing the rest of that image I was able to mask it and by using a soft brush remove any harsh edges or unwanted background.

I wanted a bit ore depth to the colour of the flame so I adjusted the colour to make it more red-ish and then masked out areas back to the original colour scheme to give a rounded range of colour.To expand on the flame I wanted some flecks to appear off and around the clock and flame. This was created in the same way as the first flame however it was masked more intensly. The only difference also being that I used the ‘liquify’ effect so that these flecks seemed like one long flame rather than a group.

I have always been fasinated with shattering effects using photoshop and I thought this gave me perfect scope to experiment. By using different sized and shaped brushes I masked out small ares of the clock and at random intervals, this left the dges very ruptured. Then on a new layer I used the same types of brushes as before and brushed around and out of the clock. Just outside the areas that I had previously erased. The colous matched that of the differing areas of the clock. This gave quite an interesting shattering effects that I think works well.


The final element to the clock was to add some lighting to really make the clock striking. I tried a range of colourings but none worked as well as the golden effect that I went for. The light was a soft brush highlighting the edges with the layer blending mode set to overlay.
